Phaser 音频处理
1声音的加载
var game = new Phaser.Game(800, 500, Phaser.AUTO, 'container', state);
function state(){
this.init = function(){
game.scale.pageAlignHorizontally = true; //水平居中
game.scale.pageAlignVertically = true; //垂直居中
}
this.preload = function(){
game.load.audio('sound1', 'asset/audio/1.mp3');
game.load.audiosprite('audiosprite', [
'asset/audio/myaudiosprite.ogg',
'asset/audio/myaudiosprite.m4a',
'asset/audio/myaudiosprite.mp3',
'asset/audio/myaudiosprite.ac3'
], 'asset/audio/myaudiosprite.json');
/*
上面这个方法是通过软件把多个声音文件合并为一个文件
第一个参数是KEY ,第二个参数是声音文件的路径,可以多个格式的一起,如果没有第一个格式的就用第二个,类推
第三个参数是 分段信息,里面有每个声音文件的名字和起止
*/
}
this.create = function(){
var sound = game.add.audio('sound1');
var audiosprite = game.add.audioSprite('audiosprite');
}
}声音的控制
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'container', state);
function state(){
this.init = function(){
game.scale.pageAlignHorizontally = true; //水平居中
game.scale.pageAlignVertically = true; //垂直居中
}
this.preload = function(){
game.load.audio('music', 'asset/sound/1.mp3');
game.load.image('btn_play', 'asset/sound/btn_play.png');
game.load.image('btn_pause', 'asset/sound/btn_pause.png');
game.load.image('btn_resume', 'asset/sound/btn_resume.png');
game.load.image('btn_stop', 'asset/sound/btn_stop.png');
}
this.create = function(){
var sound = game.add.audio('music');
sound.onPlay.add(function(){
alert('play');
});
sound.onPause.add(function(){
alert('pause');
});
sound.onResume.add(function(){
alert('resume');
});
sound.onStop.add(function(){
alert('stop');
});
var btn_play = game.add.button(260, 20, 'btn_play', function(){
sound.play(); //播放
});
var btn_pause = game.add.button(260,145, 'btn_pause', function(){
sound.pause(); //暂停
});
var btn_resume = game.add.button(260, 280, 'btn_resume', function(){
sound.resume(); //恢复
});
var btn_stop = game.add.button(260, 415, 'btn_stop', function(){
sound.stop(); //停止
});
}
}声音的淡入淡出
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'container', state);
function state(){
this.init = function(){
game.scale.pageAlignHorizontally = true; //水平居中
game.scale.pageAlignVertically = true; //垂直居中
}
this.preload = function(){
game.load.audio('music', 'asset/sound/1.mp3');
game.load.image('btn_play', 'asset/sound/btn_play.png');
game.load.image('btn_pause', 'asset/sound/btn_pause.png');
}
this.create = function(){
var sound = game.add.audio('music');
var btn_play = game.add.button(260, 20, 'btn_play', function(){
sound.fadeIn(3000); //淡入
});
var btn_pause = game.add.button(260,145, 'btn_pause', function(){
sound.fadeOut(3000); //淡出
});
}
}截取某一段声音进行播放
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'container', state);
function state(){
this.init = function(){
game.scale.pageAlignHorizontally = true; //水平居中
game.scale.pageAlignVertically = true; //垂直居中
}
this.preload = function(){
game.load.audio('music', 'asset/sound/1.mp3');
game.load.image('btn_play', 'asset/sound/btn_play.png');
}
this.create = function(){
var sound = game.add.audio('music', 0.1);
sound.addMarker('marker1', 5, 1); //哪个声音,从第几秒开始,持续几秒的声音
var btn_play = game.add.button(260, 20, 'btn_play', function(){
sound.play('marker1'); //播放
});
}
}